Många är vi som väntar på Kojimas nästa storspel, Death Stranding, som på något vis ser bättre och bättre (och underligare) ut för varje gång det visas upp. Det Playstation-exklusiva spelet som innehåller en tröjlös Norman Reedus innehåller förutom läskigheter också en öppen spelvärld som enligt Komjima själv ska vara väldigt intuitiv:
"The goal is for {Death Stranding} to be very intuitive so that players can jump in easily. At the same time, {Death Stranding} will offer a 'certain new type of depth.' Overall, {Death Stranding} aims to be 'something that [players] might not have seen before.'"
Kojima passar även på att berätta lite mer om spelets struktur och blandningen mellan ensam- och flerspelarläget:
"This is my 31st year in the games industry and I've been deep in action games across that time. In action games, generally, the player has a gun and plays against enemies in a single-player environment--or they take it online and play against other players in a competitive environment. They join in together with guns--[laughs] it's almost always with guns--to take down a stronger opponent. In this game you can do that but I wanted to go a little deeper beyond that with something that doesn't focus on a weapon like a gun and that's what has a connection to the strand concept."
"A lot of games have a 'campaign mode' and once you're done with that you take it to the online mode. This game is not that kind of structure."
Vi vet fortfarande ganska lite om Death Stranding men detta gör oss inte mindre förväntansfulla, läs hela intervjun med Kojima på Playstationbloggen Vad tror du om detta?
