Tango Gameworks räddades som vi alla nu vet av att Krafton trädde in och köpte upp studion samt rättigheterna till Hi-Fi Rush efter att Microsoft helt plötsligt bestämt sig för att stänga ner den. Men motivet bakom tycks inte vara för att man tror att studion kommer att generera massor av pengar, utan snarare för att man ville bevara deras arv enligt Krafton-bossen Changhan Kim.
Changhan Kim:
"We wanted to maintain their legacy. Although they did not have a big success in their games, we saw many creatives worth pursuing. That's why we wanted to work with that organization. Because Hi-Fi Rush fans really want to see sequels, we negotiated with Tango Gameworks parent company to acquire that IP as well.
We can't acquire Tango Gameworks based on their financials or their numbers, right? We don't think Hi-Fi Rush 2 is going to make us money, to be frank. But it's part of our attempt. We have to keep trying in the spirit of challenge-taking. Tango Gameworks is creative. They want to try something new, and we want to do more of that. Making video games is really a hit or miss industry, and that is risk taking. But having more project lineups is actually a way to mitigate risk, because one of them might work out.
The IP itself was very fresh and featured new types of gameplay. I know it's not a game a lot of studios were making, and we have to keep trying that approach. Just recoup the production costs, please, is what I say. But that in itself is a pretty big challenge. If you try doing that, you might actually land a big hit. I don't trust people who say 'oh, this is going to be a hit.' I want someone who can try something new."
Källa: Gamedeveloper