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Tetris 99

Tetris-skaparna hintar om stora förändringar för spelet i framtiden

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I denna exklusiva intervju för Gameractor så berättar Tetris-skaparen Alexey Pajitnov om framtiden och hur den yngre generationen förhåller sig till spelet. Hur vanorna bland gamers har förändrats och varför Tetris med sina till ytan rätt trista block fortfarande lyckas fånga hjärtan. Pajitnov nämner också hur han försöker att förändra delar av spelets mekanik och experimentera med olika idéer för att fräscha till upplevelsen.

"So, basically, now I feel that the new stage of Tetris life starts, because the generation changed, and the people's attitude to the game changed, and the general attitude of people changed. The player became less patient, less responsible, absolutely unable to read any manuals or instructions, and so on. Phones are controlled by just a finger, and that gives specifics to the dynamic of gameplay. So, lots of technical and social issues with the game, and we need to update, to refresh the version all the time. And I'm old enough, and nobody listens to me"

Pajitnov fortsatte med att prata om två vs två-spelläget i Tetris och sa:

"I worked on this idea a long time ago. And nobody really appreciated it, because it's really hard to literally organize this stuff. It's not very complicated to understand, but it's hard to organize all this."

"To make versus Tetris to work in a team with the different asymmetric roles of several players, so that one player kind of is a driver, who really plays Tetris on the field, and the other one is navigator, who can kind of navigate your Tetris game through the opponent and give them harm or support alliance, do the organizational stuff. Both function at one player, it's too much, because Tetris is a very, very big, mind-consuming game. The experience of Tetris 99 one more time convinced me that that's the right way, that's the way to do it, because the best Tetris 99 games are the guys who are able to shoot the very right opponents on the field"

Kan Tetris komma att bli en olympisk sport eller kommer man expandera mot e-sportscenen? Kanske, Pajitnov hade sina åsikter och berättade följande om framtidsplanerna för spelet:

"Yeah, so there are several versions of Tetris out there which can show people what can be done at a very high level. I mean, the ARIKA Grand Master, when you watch the video, it's like, are you kidding me? How can a human do that? It even goes to the point where you can't see the pieces, which, by the way, is very interesting, but it's not a spectator sport. So for a spectator sport, you have to be able to see everything all the time and understand what's going on"

"In order to make Tetris a little bit easier over time, we've added some things that, in fact, make Tetris easier. For example, the hold piece, or, for example, the bag system, which is where we, instead of giving you completely random pieces, we take seven pieces, we shuffle them, give them to you, and then we shuffle them again and give them again. So every 13th is guaranteed to be an 'I' piece. So it kind of takes the tension away a little bit. I like to get rid of that as well"

"Certainly single, double, triple Tetris has become part of the game, that should stay. The T-spin has become a staple and the combos. But here's the way the rotation works, just quickly. If you have a Z or an S piece and you take it to one side, in the Game Boy, on one side it'll turn, but on the other side it won't. And so when people push the button expecting something to happen, something should happen. And so basically what super rotation does is when people expect something to happen, it happens. And that makes the game a little bit more easy, but it also enables the game to be played much faster"

Kika närmare på hela intervjun här nedan.

HQ

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Det va nog ingen, någonsin, som vågat föreställa sig något som detta. Tetris och battle royale har nyligen fått en bebis som stavas Tetris 99. Johan har prövat och är mycket belåten...



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