Sedan EA avslöjat att det senaste Dragon Age-spelet Inquisition var Biowares hittills bästa lansering har några spelare oroat sig för att det ska komma att påverka nästa Mass Effect spelmässigt. Aaryn Flynn, general manager hos Bioware, har därför nu via forumet Neogaf låtit meddela att så inte är fallet. Bland annat använda han fordonet Mako som exempel för att visa hur Mass Effect 4 kommer låna från sin egen historia istället för att ta drag av Dragon Age:
"The next Mass Effect will be (and should be) drawing on its own rich and successful past more than what DAI would say it should do. Take the Mako, something we've already shown in prototype form. We had that in ME1, and bringing it back is more related to a feeling that we can do it much better than we did before and fulfill the original promise of that gameplay.
That has nothing to do with DAI. In fact, I'd go so far as to say that dropping the older consoles has had more impact on the overall gameplay goals of the next Mass Effect game than what DAI successfully accomplished. We're very proud of what DAI has achieved, but that does not set a "template" for what every other game we make needs to be. Each game franchise needs to innovate and improve their experience based on what's best for it, not just what another game had success with because "well that was successful."
Nästa Mass Effect förväntas släppas till PC, Playstation 4 och Xbox One, men det är inte bekräftat och vi vet heller inte när spelet ska släppas.