Mass Effect: Andromeda-regissören hade gärna sett en direkt fortsättning
Mass Effect: Andromeda fick inte lika bra recensioner som sina föregångare, och journalisten Jason Schreier har undersökt vad som gick fel bakom ridån när Bioware Austin tog över denna gigantiska och älskade serie.
Själva spelet lade grunden för en uppföljare, och DLC för den delen, men fick som bekant ingetdera. I en intervju hos Eurogamer säger regissören Mac Walters att det faktiskt var ganska synd:
"I only wish we had been able to then do a second one, because then you would have really seen that polish just like we did from [ME1] to [ME2] on the original [trilogy]. Certainly, had we shipped an Andromeda 2, I am a hundred percent certain we would have improved on all the things that people called out and then also been about to lean into the innovative things that we were trying to do as well."
Han förklarar dock också lite mer om vad som gick fel:
"There were just a lot of things that we had to relearn, re-figure out, and ultimately when you do that, it's very, very challenging to come out and be as polished as your third iteration was, and we didn't hit that," he said. "And we probably should have - in hindsight - just reduced scope more and executed on what we could to [ensure] quality. But we were also in a weird phase in the industry where a lot of people were saying quantity was quality, so we were deluding ourselves internally a little bit that if it's maybe not as polished as [Mass Effect 3], it's fine - it's bigger and there's more here, and there's more to do. And we hit a point where people were like, 'No, that isn't okay.' Or, at least, 'It isn't okay for your franchise'. And that's fine, that's a lesson learned."