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Memories of Reach ute nu till Halo 5: Guardians

Memories of Reach är den senaste i raden av matiga gratisuppdateringar till 343 Industries Halo 5: Guardians, och nu finns den ute att ladda hem. Nedladdningen är 4,2 gigabyte och för med sig massor…
Jonas Mäki Editor Sweden 13 maj 2016

Memories of Reach är den senaste i raden av matiga gratisuppdateringar till 343 Industries Halo 5: Guardians, och nu finns den ute att ladda hem. Nedladdningen är 4,2 gigabyte och för med sig massor av nytt innehåll och allmänna förbättringar.

Mest uppmärksammade är de Halo: Reach-inspirerade rustningsdelarna samt banan Stasis samt såklart återkomsten av Infection-spelläget. Req-paketen har också balanserats så du lättare ska kunna få det du saknar.

Vi har dagen till ära fått en Memories of Reach-trailer som kan beskådas här nedan o,ch under den finns en sammanfattning av allt nytt. Vill du veta mer i detalj så hittar du detta på Halo Waypoint.

New Features and Updates:
Infection mode and playlist added.
New Arena map added: Stasis.
Added matchmaking preference options (Balanced, Focused, and Expanded).
Revamped Post Game Carnage Report.
Added Material Override and Texture Overlay options to Forge.
Increased value of Gold and Silver REQ Packs.

Multiplayer:
Fixed an issue that caused player properties to not be applied to players correctly.
Fixed a performance issue in Warzone caused by firing a Gungoose against a specific surface.
Brute Plasma Rifle added to Fiesta Classic.
Fixed a rare case that allowed a Spartan to spawn in the scope of an enemy sniper.
Reduced instances where players could spawn outside of the playable map area in Warzone.
Players can no longer knock teammates out of the REQ Terminal menus.
Fixed voice over for SPNKr and Weapon Pad events.
Public API: Fixed PlayerScore in MatchEnd telemetry.
Fixed an issue where audio didn't play after finishing a Warzone match on Skirmish at Darkstar.
Round Based FFA modes now use total score to determine winners.
Custom Games Settings tweaks:
Players can now enable or disable weapon pickup in player traits.
Brute Plasma Rifle can now be selected as a loadout weapon.
Players can now adjust total rounds for magazine based loadout weapons.
Active Camo can now be set as a percentage instead of just on/off.
Moved Machinima Settings in the Custom Games UI to the General Settings submenu.

Campaign:
Please note that enemy-specific changes will also apply to Warzone AI.
Reduced two-player difficult slightly.
Increased single player difficult slightly.
Made Warden attacks a little easier to dodge, particularly on lower difficulties.
Face Beam tracks moving targets less accurately
Gravity Bomb has less homing.
Melee attack has slightly less range.
Made the Warden slightly easier to kill from the front.
Reduced AI Focus Turret damage output.
Reduced AI Storm Rifle, Suppressor, and Light Rifle effectiveness.
AI Storm Rifle: fires in shorter bursts, projectiles spread out more and move more slowly. Jackals are now less effective than Elites with the Storm Rifle.
AI Suppressor: fires in longer bursts, projectiles have less homing. Crawlers are now less effective than Soldiers with the Suppressor.
AI now fire shorter bursts with the Light Rifle.
Increased AI Plasma Pistol, Needler, and Beam Rifle effectiveness.
AI Plasma Pistol: slightly higher accuracy and damage.
AI Needler: AI now fire longer bursts (i.e. can now supercombine players on Heroic and above), slightly higher damage.
AI Beam Rifle: slightly more damage (mostly this will make it a two-shot kill instead of a three-shot kill in Heroic single player, allowing Jackal Snipers to actually kill a player from time to time).
Added a "tackle" animation to Sword Elites.
Instead of stopping to swing at a moving target they can swing on the move.
Increased Elite, Elite Officer, and Solider Officer durability.
Reduced Solider bamf frequency.
Killing a Crawler now deals area-of-effect damage to all nearby enemies, softening them up or killing them outright.
Reduced frequency of Squad AI getting killed while in a gunner's turret in a player's vehicle.
Made being killed by an attached Plasma Grenade non-revivable, similar to lethal damage from a Binary Rifle.
Increased AI special ability chance with higher player count in co-op games, e.g. Plasma Pistol overcharge, grenade throw.
Increased AI promotion chancde with player count in co-op games.
i.e. in cooperative games you will enounter more high-ranked enemies where promotion paths exist (most noticeable with Grunts, Elites, Jackals, and Crawlers).
The first player to press the "Call for Help" now has priority, other players will have to wait their turn for a revive.

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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