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Microsoft fortsätter satsa på singleplayer-spel

Microsoft har fått kritik för bristen på spel till Xbox One och för att de som ändå finns nästan unisont har inslag av eller fokus på multiplayer, såsom Crackdown 3, PlayerUnknown's Battlegrounds, State of…
Jonas Mäki Editor Sweden 31 augusti 2017

Microsoft har fått kritik för bristen på spel till Xbox One och för att de som ändå finns nästan unisont har inslag av eller fokus på multiplayer, såsom Crackdown 3, PlayerUnknown's Battlegrounds, State of Decay 2 och Sea of Thieves. Kritiken har varit såpass omfattande att Games Industry pressade Microsofts publishing-chef Shannon Loftis om detta och här är vad hon svarade:

"Right now we are very focused on games that bring people together, who form communities and find ways to self-express."

Därmed kunde man tro att det blir mer fokus på enbart multiplayer, varpå hon fortsatte:

"No. There is a fun Youtube search that I like to do: 'Reactions to people watching the Ori and the Will of The Wisps trailer'. It is a blast watching their reactions and seeing them crying, good crying, over the game. Even the ability to share a reaction to a story, or to share how something made you feel in that moment, that is a viable social mechanic. There will always be a need to tell these stories, like Ori or like Zelda. Zelda is an incredibly social game, and just because you are playing it by yourself, doesn't mean that the entire world isn't sharing your experience.

The fact that we have the ability to share screens, share commentary, and groups, and clubs on Xbox Live... those are ways to bring people together around a game that is more story orientated.

Games that build community... these are games that people come back to again and again. And they come back as much for the social experience as they do the gameplay. I actually think that is for the greater good of society. Things that bring people closer together as opposed to driving them apart. There are a lot of things driving people apart right now, and I'm proud to be part of an industry that does the opposite."

Det låter väl ändå lite lovande. Nu får vi bara hoppas att spel som matchar den beskrivningen faktiskt utannonseras snart.

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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