10 procent av de grafiska resurserna i Xbox One reserveras till Kinect och applikationer. Åtminstone i releaseutförandet, men det är något som Microsoft planerar att ändra på i framtiden.
"Xbox One has a conservative 10 per cent time-sliced reservation on the GPU for system processing. This is used both for the GPGPU processing for Kinect and for the rendering of concurrent system content such as snap mode", berättar Microsofts Andrew Goossen för Eurogamer.
"The current reservation provides strong isolation between the title and the system and simplifies game development - strong isolation means that the system workloads, which are variable, won't perturb the performance of the game rendering. In the future, we plan to open up more options to developers to access this GPU reservation time while maintaining full system functionality."
Med andra ord kan Xbox One bli lite starkare, rent prestandamässigt, framöver.