Microsoft har fått en hel del kritik för att de implementerat mikrotransaktioner i spel som Forza Motorsport 5 och Ryse: Son of Rome. Även mängden av DLC som finns att köpa till det förstnämnda har retat upp konsumenter.
Phil Spencer pratar lite om ämnet i en intervju med Kotaku. Han berättar att Microsoft är uppmärksamma på vad folk betalar för och vad som inte säljer när det kommer till den här formen av produkt.
"I want to be able to learn from what we put in. So let's make sure we are crafting the game and the analytics so we can see what the consumers-the gamers-like and don't-if you assume buying habits are a reflection of what people like. So that we can craft the experience better for the gamer."
"It's easy to say something like, 'I'll never allow somebody to buy the win of the game, I won't let them buy victory,' but that's kind of a trite answer. I'd say, 'Yeah, I guess I have that line, that [we wouldn't have] "Pay five bucks and get 1000 achievements" or something stupid like that.' I'm always pushing against that. But, in reality, that's not what the gamers are looking for. They're usually looking for customization and their gameplay style opening up."
Vad är era tankar kring detta?
