Monster Hunter: World-spelarna ser såklart fram emot expansionen Iceborne som kommer den 6 september, och nu har executive director samt art director Kaname Fujioka berättat mer om nyheterna till Game Informer. Tydligen kan vi bland annat se fram emot högre utmaning:
"We've taken that feedback to heart from players who wanted more difficulty and more challenge and really delivered on that.
It's not like players new to Iceborne will get into the game and feel a sudden challenge or difficulty spike that they haven't been expecting at all. One of the things about difficulty that was a point of feedback from players was about the number of options that they had, and that's something we really adjusted this time around. There is a higher volume of difficult challenges they can take on in the game while at the same time observing a natural difficulty curve that will make it easier for players to enjoy that difficulty naturally.
I think for players who are going straight from the end of the story from World it's going to feel a little more difficult when they're transitioning into the new master rank for Iceborne. If it's players who have been going in-depth into the content for Monster Hunter World and the updates, then they'll feel a much smoother transition for difficulty than other players will."
Det har även gjorts mycket för att förenkla för spelarna, bland annat hur bestar spåras så du inte längre behöver stirra på marken. Det kommer även gå lättare att ändra svårighetsgraden på två spelare, samt att den skiftas tillbaka om du blir ensam igen.
Hur ofta spelar du Monster Hunter: World nuförtiden?