Spola tillbaka bara några år i spelvärlden och demon var ungefär lika hett som hockeyfrillor, Saabar och fidget spinners är idag. Men nu har konceptet som bekant gjort comeback på bred front och senaste tiden har vi kunnat tjuvstarta med bland annat Resident Evil 3 och Final Fantasy VII: Remake.
Däremot kan vi glömma att få göra detta med The Last of Us: Part II, enligt skaparen Neil Druckmann. I den senaste Playstation Blogcast förklarar han att det tar alldeles för mycket resurser i anspråk:
"Yes, it's funny. I've been getting that a lot and I think it's just that people don't understand. It's very different when you have a demo for the game that you can release at a convention or press event and you can have people from Naught Dog there watching to make sure that it's all working well. And essentially we could just...actually, when we did the press demo, we just had the whole game there on the disc and we just cut off a piece of it so that people could play that but obviously we can't do that when you ship it worldwide on the PSN. It has to be way more safeguards put in place. It's almost as if we'd be starting from scratch to build that demo and that is a massive amount of work that we don't want to put our team through and we'd rather put our focus on finishing the actual game and getting it to people. That demo is outdated now. It's not a great representation of the game and the game has improved greatly since that press demo."
Låter det rätt tänkt, tycker du?
