Att Dice släppte Battlefield 2042 alldeles, alldeles för tidigt och borde ha jobbat på spelet i minst ett halvår till innan de dunkade ut det på spelhyllorna tror vi inte att en enda gamer inte håller med om, inte idag. Men efter snart två år av konstanta uppdateringar verkar det äntligen vara fullt fungerande och färdigt, meddelar utvecklarna som nu bland annat krymper kartan Hourglass. Dice meddelar via sin egen blogg att de nu fullföljt sina åtaganden och hållit sitt löfte, vilket jag tycker känns lite väl magstarkt med tanke på att man den 6:e oktober släppte ett halvfärsigt spel som egentligen skulle vara en free-o-play-titel men i sista sekund, på order av EA, styrdes om till ett fullprisspel (utan fullprisinnehåll).
Saxat ur Dice blogginlägg:
"With this release we have fulfilled our commitment that we made to you during last year's lead up to the launch of Season 1: Zero Hour - we have now reworked all of our launch maps. We'd like to thank you for your continued feedback, but also your patience as we've worked to roll out these improvements to you. Let us know how the Hourglass feels!
We are also completing the work to roll out the last set of All-Out Warfare attachments to SMGs, LMGs, and Sidearm Vault Weapons. You will also find further tweaks to these weapons to ensure their gameplay and versatility matches their All-Out Warfare counterparts. Share your thoughts on the feel of these changes, as we'll be making adjustments if necessary.
Alongside Season 5: New Dawn we also made our first iteration of Squad Management improvements available to you. However, you told us that this feature did not feel complete without "kick and lock" functionality, as it didn't offer leaders full control over their squad. No matter our previous reasoning for not initially including these options, you've told us this functionality is crucial to your squad management experience so we're adding both these features."