Igår hade Nvidia ett litet event där de presenterade sin nya "RTX ray tracing"-teknologi med hjälp av en ny Shadow of the Tomb Raider-trailer. I kort är "real time ray tracing" en renderingsteknologi för ljussättning och skuggor som länge har använts i film, men som inte har varit möjligt att dra nytta av i TV-spel på grund av en hög med tekniska begränsningar...fram tills nu. Nedan har du den explosiva Lara Croft-trailern och även Nvidias beskrivning av teknologin i sig vilket Square skickade med i pressreleasen:
"Real-time ray tracing is an innovative rendering technique in the PC version of Shadow of the Tomb Raider, available on the Steam marketplace. Long considered the definitive solution for realistic and lifelike lighting, reflections, and shadows, ray tracing offers a level of realism far beyond what is possible using traditional rendering techniques. Ray tracing has been used for years to pre-render life-like worlds in movies. Until now, it has been too demanding to be practical for real-time, interactive gaming, which requires fast frame rates and low latency".
"The use of real-time ray tracing in Shadow of the Tomb Raider is made possible by NVIDIA's new GeForce RTX line of graphics processing units (GPUs), which debuted at Gamescom. Built on NVIDIA's new Turing architecture, GeForce RTX GPUs combine light ray acceleration, artificial intelligence, and programmable shading to make real time ray tracing possible in games for the first-time ever. GeForce RTX GPUs reinvent gaming graphics with RT Cores to accelerate ray tracing and Tensor Cores for artificial intelligence (AI) inferencing. GeForce RTX GPUs come loaded with next-generation GDDR6 memory, support for DirectX 12 features and more. The next generation gaming GPU family - the GeForce RTX 20 Series, includes the GeForce RTX 2080 Ti, 2080, and 2070."