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Ny trailer och massor av bilder på Project Morpheus

Tidigare imorse kunde Gamereactor rapportera om den senaste utvecklingen för Project Morpheus. Det inkluderar bland annat högre upplösning och bilduppdatering samt lägre fördröjning i rörelsekänsligheten. Här är en laddning bilder och en trailer där…
Jonas Mäki Editor Sweden 4 mars 2015

Tidigare imorse kunde Gamereactor rapportera om den senaste utvecklingen för Project Morpheus. Det inkluderar bland annat högre upplösning och bilduppdatering samt lägre fördröjning i rörelsekänsligheten. Här är en laddning bilder och en trailer där Sonys Virtual Reality-skärm kan granskas noggrannare, längst ner hittar ni även de officiella specifikationerna saxade ut pressreleasen.

Konceptbilder:

Produktbilder:

Screenshots:

Specifikationer:
• OLED display
In exchange for the 5-inch LCD, the new Morpheus VR headset is equipped with a 5.7-inch 1920 x RGB x 1080 resolution OLED display. This new screen expands the field of view and enables low persistence, removes motion blur and flicker, both of which build immersion and help deliver the sense of presence for the player.

• 120fps output
By adopting OLED, Morpheus now supports 120fps output, and is able to render 120 images per second. Furthermore, via a system software update, all PS4 systems will handle native 120fps output when connected to Morpheus. By combining the OLED display's high refresh rate and the power of the PS4 system, Morpheus produces amazingly smooth visuals and achieves the next level of immersion.

• More accurate tracking and reduced latency
To make positional tracking more accurate with Playstation Camera, the new prototype has added three more LEDs to the headset for a total of nine. Morpheus continues to support 360 degree tracking, and additional LEDs improve robustness and stability. Additionally, the overall system has been optimized to reduce latency between the physical movement of a player's head and rendering on the headset's screen.

•User-friendly design
While inheriting the original visor style headset design that reduces the pressure on the players' face, the new Morpheus prototype features a single band and a quick release button, which makes it easier for players to put it on and take it off. Other components have also been adjusted and configured to make the headset lighter, so that players do not find the headset cumbersome or uncomfortable to use.

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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