Codemasters har släppt en ny utvecklardagbok för sitt kommande F1 2018 där de berättar mer om utvecklingen av karriärläget. Lee Mather, game director, kommenterar videon:
"We already had an extensive R&D system in last year's game but wanted to expand this for F1 2018 based both on feedback from our community and where we want to take the Career experience too. We have made significant changes to the in-game pricing structure, added ERS upgrades, given each of the Formula 1 Teams their own unique R&D tree, and added a fog of war around the development.
Probably the most significant addition is the introduction of rule changes, meaning that each season you don't know where the other teams are going to be performance wise. It makes every year unique and drives you to want to do season after season. The player will be notified by their engineer that a rule change could be taking place at the end of the year and they can choose to use R&D points to preserve upgraded items to protect areas that have already been developed. Doing so could see the player starting the following season in a stronger position. However, the other teams will also have to contend with the rules changes, meaning you take to the grid in Melbourne not knowing which teams are the fastest."
Kolla in videon här nedan. Den 24 augusti släpps det till PC, Playstation 4 och Xbox One.
Trots att Hegevall inte är någon egentlig Formel 1-tok har han satt gaddarna i Codemasters tionde F1-spel. Samma gamla visa eller spelet vi alltid vetat att britterna haft kapacitet att utveckla? Vi har svaret...