I en intervju med Video Gamer berättar senior producer Vincent Pontbriand mer om utvecklingen av Assassin's Creed: Unity och förklarar att det blir samma upplösning och bilduppdatering till både Playstation 4 och Xbox One för att slippa grafiska jämförelser och diskussion:
"We decided to lock them at the same specs to avoid all the debates and stuff"
Pontbriand säger också att det är konsolernas huvudprocessorer snarare än grafikkort som bromsar dem från att göra spelet ännu mer levande:
"Technically we're CPU-bound. The GPUs are really powerful, obviously the graphics look pretty good, but it's the CPU [that] has to process the AI, the number of NPCs we have on screen, all these systems running in parallel."
Han fortsätter med att förklara hur detta påverkat Ubisoft Montreal:
"We were quickly bottlenecked by that and it was a bit frustrating, because we thought that this was going to be a tenfold improvement over everything AI-wise, and we realised it was going to be pretty hard. It's not the number of polygons that affect the framerate. We could be running at 100fps if it was just graphics, but because of AI, we're still limited to 30 frames per second."
