Glen Schofield har inte gjort någon hemlighet av att The Callisto Protocol kan vara utmanande, men när det gäller utformningen av spelets artificiella intelligens har fokus legat på att vara skrämmande, snarare än att de många monstren skulle vara extremt farliga.
I en intervju hos VG247 säger Mark James, studions chief technical officer, att de designat AI:n så att den ska vara skrämmande, vilket är anledningen till att du till exempel kan hamna i situationer där den upptäcker dig och flyr:
"The first time that happens, when we get you thinking 'why did that guy not attack me, why did it run away?' - that's when we've got you. Because, as gamers, we assume that everything on the screen is going to attack us. The first time that doesn't happen, we make you really uncertain. So then we can use the audio engine to give you little clues about where this thing is around you. You might hear it scuttling off just over there, or you might hear a distant bump, 20 feet away. Or we might even position it in another room. The AI is looking for the best time. Whatever is going to make it worse for you [laughter]."
Den senaste trailern från äventyret hittar du härunder.