Gamereactor fick nyligen möjlighet att prata med creative director för Killing Floor 3, Bryan Wynia. I intervjun diskuterade vi bland annat actionspelets singleplayer- och multiplayerbalans, hur det kommer utökas i framtiden med ytterligare stöd och uppdateringar och även hur Tripwire arbetar med att berätta en historia som fansen ska försöka reda ut.
När det gäller den sistnämnda punkten förklarade Wynia att påskägg och dolda referenser och hemligheter kommer vara ett av de viktigaste sätten som Tripwire använder för att fortsätta bygga ut Killing Floor 3-världen. Detta är inte ens någon ny filosofi eftersom teamet gömt hemligheter mitt framför ögonen på oss i flera månader redan genom att släppa information och påskägg i alla trailers. Wynia förklarar:
"Yeah. So we have a lot of opportunities to tell a story. And I think, for me, one of the biggest ones is environmental storytelling, right? Every bit of text, every pixel you see on screen, the team at Tripwire has been hard at work on trying to help communicate that story. Like, what Horzine security guards were ripped apart here and why? Things like that.
Even inside the hub, like, I'm obsessed with hiding Easter eggs and hinting at the future. You'll notice this in our Z reveal videos. Like, we hide one frame at hinting what's next. There's hidden Easter eggs everywhere that help communicate what's coming next post launch, but also what the story is in the world. Why are you here?
The biggest tool we have, though, outside of environmental storytelling is our new evolving narrative assignments. This gives players a purpose when they're moving through the space of being able to go through and actually, like, investigate a massacre that happened on a particular map. Maybe find out about this rogue Horzine employee and what they were up to. So, that's something I'm really excited for players to experience. And it's an awesome tool for us to kind of help build that store and lore within the world of Killing Floor 3."
Han avrunda sedan sitt resonemang genom att därefter i intervjun lägga till:
"I want to spill all the beans right now, but we've literally been continuing to work on how that story evolves, what are new characters that are coming, also what are new enemies that are coming. I will say this, that players can actually look through some of our trailers, and then when released, there are Easter eggs in a variety of maps and spaces that could help them start to gather ideas of what some of these new spaces will be, what some of these new enemies will be, and new members that will be joining the Nightfall team."
Du kan se hela intervjun med Wynia nedan för att höra hur Tripwire använt den senaste tekniken för att få Killing Floor 3 att kännas ännu mer levande, hur spelet har utformats för att vara en perfekt plats för nya och återkommande fans att roa sig på, och mycket annat.