Vi fick chansen att snacka med Jens Nilsson på svenska utvecklaren Frictional Games (Amnesia) på Game Camp Sweden (läs mer om den tillställningen på denna länk). Han berättade bland annat om deras kommande titel Soma samt hur studion vuxit med det tredubbla antalet anställda.
"We started Soma in 2010. Just before we finished Amnesia, our previous horror. Basically Thomas and I met in... Thomas [Grip] is the second co-founder of Frictional Games] and we met in a park in Helsingborg and I said: 'Thomas shouldn't we make a game that's under water?' and he was: 'oh yes, my God! I've been thinking the same thing. We should make a game under water, cause noone has made a game under water.' So basically the original idea was to make a sort of science fiction horror game that takes place under water and then we've been working with it ever since."
Vi passade även på att fråga vad Frictional Games gör på ett Microsoft-event med tanke på att Soma bara är utannonserat till Playstation 4. Det visade sig att en Xbox One-version inte alls är omöjlig:
"We are sort of talking to 'the other ones'. And we'll see. It's actually that we haven't done consoles before. So we are doing the PlayStation 4 at the moment and we just started out so it's basically that we need to know how much work is it to do a console game. And when we sort of know how much time it takes, then we might look into can we add another console. But at the moment one console is enough for testing."
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