Gamereactor Sverige. Kolla in stekheta speltrailers samt uttömmande intervjuer från spelvärldens största spelevenemang. Gamereactor uses cookies to ensure that we give you the best browsing experience on our website. If you continue, we'll assume that you are happy with our cookies policy

Svenska
Gamereactor
nyheter
The Elder Scrolls V: Skyrim

Svårt att laga Skyrim till PS3

Fallout-utvecklare om svårigheterna

Prenumerera på vårt nyhetsbrev här

* Obligatoriskt att fylla i
HQ

Gamereactor har tidigare skrivit om att The Elder Scrolls V: Skyrim har problem på Playstation 3. Nu säger Joshua Sawyer, lead designer på Fallout: New Vegas att problemen kan bero på Bethesdas grafikmotor.

"The longer you play a character, the more bit differences on objects (characters, pencils on tables, containers, etc.) get saved off and carried around in memory. I think we've seen save games that are pushing 19 megs, which can be really crippling in some areas.", säger Joshua Sawyer.

När han sedan fick frågan om grafikmotor-problemen endast finns på PS3 så svarade han så här.

"As with Fallout 3 and Skyrim, the problems are most pronounced on the PS3 because the PS3 has a divided memory pool. The Xbox 360 has a unified memory pool: 512 megs of RAM usable as system memory or graphics memory. The PS3 has a divided memory pool: 256 megs for system, 256 for graphics. It's the same total amount of memory, but not as flexible for a developer to make use of."

The Elder Scrolls V: Skyrim

Relaterade texter



Loading next content