Fallout: New Vegas fick fina betyg när det släpptes år 2010. Till skillnad från del tre och fyra var det inte utvecklat av Bethesda själva, utan Obsidian Entertainment, och de menar att de tyvärr inte kunde få utlopp för alla sina idéer under utveckling, och orsaken till det är konsolerna.
Lead world builder Scott Everts säger i en intervju:
"One of the things about that game is it would have been a lot different if it was PC only. We had a lot of plans early on. Like, 'Here's where the water is stored, here's where the farms are, here's where the government is centralised'. We had it all planned out - it wasn't just a bunch of random stuff."
Han fortsätter med att förklara hur de hölls tillbaka av den låga konsolprestandan:
"We could have gone further with that. We had to simplify, so we had less stuff that would bog down the game engine. I was more happy with the DLC because by that time we knew what would work and what wouldn't. It was also focused, laser sharp, so we could spend more time on it."
Till och med spelvärldens layout hade varit annorlunda om det inte hade varit för konsolerna. Everts förklarar:
"The wasteland, I would have laid it out differently - it would have been more separate zones I think, put a big wall around the whole thing and you just see the big tower and it's a bunch of little zones. We would have had fewer performance issues. We did break it up a bit, but from my point of view it was a performance-related game and we had to fix things."
Gillar du Fallout: New Vegas och hade du velat att Obsidian skulle ha fått chansen att göra det PC-exklusiva rollspel de ville skapa?