Det återstår bara fyra dagar nu innan Bethesda och helsvenska Machine Games återigen släpper lös den gamle nazze-bödeln BJ och här på Gamereactor längtar vi något kopiöst efter Wolfenstein II: The New Colossus. Machine Games mycket begåvade Art Director Axel Torvenius har skrivit ned några rader (på engelzk!) om de olika miljöerna från spelet och skickat oss urtjusiga bilder som du hittar nedan.
<i>Area 52
In the latest Wolfenstein game, we take the player to a lot of different Nazi environments. One of the rather exotic locations is the secret compound of Area 52, located deep under the city of Roswell. Being part of a vast subterranean system of train tunnels and research facilities, this compound holds a lot of secret Nazi technology and experimental equipment. This is an early concept of a great hall.
Assault on Eva's Hammer
This is an early piece of concept art we developed showing the flying air fortress Ausmerzer, attacking the giant submarine that has been taken over by the resistance.
Ausmerzer Odin
The Ausmerzer is the great sky ship we refer to as a flying fortress. This beast is commanded by General Engel and there are several occasions throughout the game the player gets to familiarize themselves with this airship. This concept is over one of the command areas known as the Odin security control room. When we developed concept art for Wolfenstein II that dealt with technology, a lot of inspiration came from early computers and existing technology from the 1950s and 60s.
Ausmerzer Troop
This concept shows a Supersoldaten pod transportation area. A giant mechanical arm is deploying capsules with Supersoldaten inside of them, down the center of the hatch, where they get transported
B.J. and Anya's room
The submarine which is the base for the resistance and the hub for the player has a vast amount of different rooms in it. Many of them are allocated for the main characters. This room in particular is for BJ and Anya. The room they got handed was a former nuclear waste disposal hatch. A lot of time has been spent on trying to give each room its own flavor and identity, to make each area as interesting as possible.
Distillery
Throughout the game the player will encounter many enemies but also make a lot of new friends. In the ghetto that was once New Orleans, B.J. is teaming up with a colorful man named Horton. This is the concept showing the area where Horton and his crew have their hideout and, so just happens to be, their own distillery, in an abandoned bank building.