Varje år drar japanska speljätten Bandai Namco ihop ett minst sagt mustigt event som de valt att döpa till Bandai Namco Winter Showcase och i år gick det av stapeln i Paris (Frankrike, för dig som föddes igår). Vi bombade såklart dit vårt TV-team med brittiska GR UK-redaktören Sammy i spetsen, detta för att kunna fråga ut producenterna på plats och i denna video snackas det en hel del med Yosuke Futami som bossar över utvecklingen av Sword Art Online: Fatal Bullet.
"Because in this game the player themselves is the protagonist, one of the challenges we faced was how far we could make that protagonist customisable, and the other thing was, the fact that in Sword Art Online the protagonist is Kirito and he is the hero, this time he isn't. This time the player has to be the protagonist, and with Kirito as the protagonist and the hero it was quite easy to make a story for him, but the challenge here was to make a story that lets the protagonist become a hero over the course of the story. That was a really challenging aspect."