Minecraft har fortsatt sitt segertåg världen över efter att Microsoft köpte upp det, delvis tack vare Matt Booty som varit ansvarige för spelet. Nu meddelas att han blivit befordrad till corporate vice president för Microsoft Studios, och är alltså ansvarig för spelen och kommer arbeta direkt under Xbox-chefen Phil Spencer.
I rollen väntas Booty hålla koll på och följa upp utvecklingen och utgivningen av spel, sedan Spencer förra året avancerade till executive vice president med ansvar för allt som rör spel, hårdvara och annat. Minecraft-gruppen kommer nu istället ledas av Helen Chiang. Spencer kommenterar valet såhär:
"I wanted to make sure we had the right organization in place to deliver on our content goals. With that, I made the decision that I wanted to anoint a leader of our Microsoft Studios organisation, which if you've tracked it, I've had the leaders of our individual franchises reporting to me for the last three and a half years. That's been great in driving our all-up strategy and getting us to the point where Satya was willing and eager to make the investment in gaming that he's made, but it's also become very clear to me that we're going to invest more in content, which we are doing, and that a unified studios leadership organization was going to be critical to our long-term success. I've asked Matt Booty to step up into the role of leading Microsoft Studios."
Även Booty själv hade en del att tillägga om sin nya roll och sitt nya ansvar:
"It goes without saying, but this is an incredible privilege and honor, to step into this role. I really look at it first and foremost as an opportunity to serve and provide a leadership layer to the studio heads, so they can focus even more on making great games. I've worked as a peer with Bonnie and Shannon and Rod and Craig, and obviously very closely with Helen as the No. 2 person on the Minecraft franchise in Redmond. It's a group I have a huge amount of respect for. It's a world-class group of leaders and a world-class collection of studios. It's a privilege to get in and help provide a layer of unification and collaboration across the studios, as we go forward helping drive the initiatives Phil talked about, getting behind the company's vision for gaming."
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