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Gamereactor Sverige

Microsoft: Xbox One var för svag och för dyr

Xbox One har haft en lång resa sedan den släpptes år 2013 för en tusenlapp mer än Playstation 4 samt med drakoniska regler för internetuppkoppling och hur spelen fick användas. Allt det här slungades ut till komposthögen sedan dåvarande Xbox-chefen Don Mattrick lämnade företaget och Phil Spencer tog över Xbox-divisionen. Spencer brukar inte vara rädd för att säga vad han tycker om saker och i en E3-intervju i The Guardian sade han detta om Microsofts massiva E3-satning i år:

"I've been at Xbox since the beginning and Xbox used to be like the garage band of Microsoft: as long as we didn't turn the music up too loud, we were able to keep playing. "But now the company really sees what gaming is: it's two billion people around the world, many of whom love our brands. We're a player; we're important. And we have broad aspirations."

Idag har Microsoft den mest kraftulla konsolen på marknaden i och med Xbox One X, men så har det inte alltid varit och Playstation 4 hade ett märkbart prestandaövertag på Xbox One. Spencer fortsätter:

"We launched a box that was underpowered compared to the Playstation, and more expensive because of the inclusion of [motion-sensing camera] Kinect in every box. Underpowered and overpriced was ... not the right model for us. We had shipped some of our franchises too frequently, which had made them lose some of the anticipation that's important in the entertainment industry. Our studios had lost leaders, which meant they were the studio that they had been before in name rather than in function."

Angående Spencers visioner för framtiden, säger han:

"The biggest challenge I feel now is gamers' desire to continue to divide our industry. The mentality is that somebody must fail in order for someone else to succeed ... we all want to think about how we grow the gaming business, to not create arbitrary decisions on what console you buy or what network you join. The more we work together as an industry, better things happen. You have an Android and I have an iPhone; I can still call you. That would be my hope: that we still compete, but we compete on creative and quality."

Det låter kort sagt som att Microsoft lärt sig läxan och att de förhoppningsvis inte kommer göra samma misstag nästa generation. Håller du med om Spencers vision för hur spelvärlden bör utvecklas?