Tekniska problem hindrade igår Gamereactor Live, där vi hade Adrian Lazar på besök i studion. Han är creative director för plattformsäventyret Planet Alpha, och eftersom vi inte kunde streama det, spelade vi in ett avsnitt av Gamereactor Plays istället. Lazar sade bland annat:
"The game combines multiple game mechanics like fast platforming, puzzles, and exploration, and stealth, to create an unforgettable experience, That's Planet Alpha in a nutshell.
And what I hope it's going to feel like is you exploring an alien world. And you're unravelling some of its mysteries. And you're going to be fascinated and scared in the same place, at the same time, cause it's a new place and you don't know what's dangerous and what is not."
Det är ett litet team som utvecklar spelet, vars retrofuturistiska design ändå får det att kännas påkostat. Lazar berättade vidare:
"Right now we're three people in the core team. And we also work with four freelancers when we need them. The game [development] started back in 2013 as a personal project of mine while I was working at IO Interactive on the Hitman game. Basically I needed something, I wanted to something that wasn't about brutally murdering people, so this started as a small personal project and then it kind of grew into something bigger.
At some point I had a prototype that I felt confident to show it around to a few people. They liked it. Then in 2015 I went to CapNova, which is an investment company here in Denmark, they liked it as well. So then we started a small studio in 2015, I was able to hire a few people and now we're working on the game full-time."
Kolla in hela avsnittet om detta lovande spel här nedan. Planet Alpha släpps senare i år till PC, Playstation 4, Switch och Xbox One.