Under Gamescom 2018 har Gamereactor TV-folket (med assistans av våra svenska förmågor Kim Orremark samt Lisa Dahlgren) såklart passat på att ställa en himla massa nyfikna frågor till utvecklarna som befinner sig på mässgolvet. I denna videointervju pratar vi med Juha Kangas & Anders Ekermo om kommande Backworlds.
"Basically we have two worlds on top of each other, and then you draw on the screen to switch between them to solve puzzles," Kangas explained in a nutshell. I think that what we're trying to achieve is we're trying to achieve puzzles that are kind of complex without adding too much material into them, so you want the players to sort of think outside the box and think about the ways you use the few mechanics we actually teach you, and that's how we achieve our complexity, because we think that, by doing that, we sort of give the players this sense of revelation, so you get this 'aha!' moment."