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Cyberpunk 2077

CD Projekt Red: Cyberpunk 2077 begränsas inte av hårdvaran

För snart två månader sedan fick vi se 48 trivsamma minuter av Cyberpunk 2077, vilket spelades på en mer än godkänd PC. Som du såklart vet är det dock även på väg till Playstation 4 och Xbox One, och man kunde ju tycka att den betydande skillnaden i digitala hästkrafter skulle göra att det blev svårt att få med allt. Men så är det lyckligtvis inte, enligt Maciej Pietras från CD Projekt Red som till CG säger:

"You know we are always finding new ways to use the new technical features that speed up the work and there are very low costs when it comes to the optimization part, and as I said, that we have a team of programmers who are dedicated to work on optimization. Simply because of that, I don't think we ever reached that point and say something is too costly based on hardware requirements. That did not happen yet. What we showed in the demo was running in real runtime so there's nothing there that we were trying to hide.

From the top we knew we were developing the game for PC, PS4 and Xbox One. And we started the process of optimization right at the start. So that's probably what you see running the demo is a PC with like an i7 and 1080TI, so it's not astronomical specs. Basically, because we are thinking from scratch about optimization, how streaming works, how to introduce global illumination for instance without overwhelming the PC or the GPU. Now we take those things into account right at the start and optimize for that."

Cyberpunk 2077 har fortfarande inget officiellt premiärdatum, men enligt de senaste ryktena kommer det ut nästa år.

Cyberpunk 2077