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Assassin's Creed Odyssey

Ubisoft: Assassin's Creed Odyssey byggdes utan slut-crunch

Det har varit mycket snack om arbetsförhållandena hos Rockstar efter att ena grundaren Dan Houser berättat om den enorma slut-crunch de hade inför Red Dead Redemption 2 med arbetsveckor på 100 timmar. Det har nu fått Ubisoft att tycka till och som en liten pik säger nu Ubisoft Quebec-chefen Patrick Klaus till Gamasutra:

"While we can always do better, I can tell you hand on heart that [Assassin's Creed Odyssey] hasn't required a massive crunch, like maybe some of the triple-As from five or ten years ago.

We can still always do better, but we have managed pretty well to succeed in delivering a game of huge magnitude which is hitting a good quality [level], while making sure that our teams are not burnt out and disgusted with working in games.

We collectively, on the management team, think that it is a false economy to burn out our teams. We risk losing them, or we risk disengaging them, and we will simply not get the best out of those talents if we're forcing them to work insane hours in crunch. We've got some way to go, but I'm feeling good about what we have achieved."

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Assassin's Creed Odyssey