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Det går inte fuska i spelen till Google Stadia

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När Phil Harrison från Google presenterade Stadia på Game Developer Conference tidigare denna vecka, nämnde han bland annat hur det inte skulle kunna fuskas i spel till formatet. Nu har han förtydligat detta i en intervju med PCGamesN:

"I think it's also a big win for gamers because so many games have been ruined by an uneven playing field, where you may be playing against somebody who has an aimbot or some other assistance software running on their client. But inside Stadia the client and the server are all inside the Google backbone, and there's no way you can interfere with that software or add an additional piece of software to what's running inside our data centre.

All that reaches you in your home is video. So it adds a data security to the experience that, yes, helps developers, but actually I think it helps players, because it means that everyone has the same quality of experience."

Tror du Stadia därmed har potential att bli det självklara alternativet för multiplayer?

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Det går inte fuska i spelen till Google Stadia


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