Game Developers Conference 2019 i San Francisco (Kalifornien, du vet) är slut men under ett par finfina dagar vällde det in speljournalister och spelutvecklare. Bland dessa återfanns två pyttesmå människor vid namn Bengt och Lisa, båda före detta Gamereactor Sverige-skribenter som idag pysslar med redaktionellt material för den brittiska utgåvan av GR. Denna intervju du precis klickat på innehåller ett snack med marknadsbossen för spelet Monnlighter, Karol Zajaczkowski.
"We feel that we have some really good mechanics in the base game, but we can always work on it and make something bigger, so we can expect the weapon system is new here, you're gonna get some new items. Also the store itself will change. I mean, the whole city that you had will implement new stores, new shop mechanics, so you can think about it like Moonlighter 2.0, so all the basics are there in the DLC but we manage to build on top of that much more new stuff. The DLC is dedicated mostly to players that have spent 20, 30, 40 hours in the main game, and they would like to keep the same mechanics, have the same type of fun, but they look for new content."