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Star Citizen-skaparen menar att spelarna missförstått Anthem

Anthem släpptes i februari, men även om det sålt bra, har det knappast blivit den förväntade succén för Bioware, som inte heller blev bättre av att Kotaku-redaktören Jason Schreier avslöjade dåliga arbetsförhållanden med mycket missnöje hos utvecklaren. Nu får dock Bioware lite oväntat stöd. Chris Roberts, mannen bakom kommande Star Citizen, säger att besvikelsen gentemot Anthem främst har med skeva förväntningar att göra.

Det är i en intervju med Newsweek som Roberts säger:

"The problem was players' expectations were so far beyond that. They imagined all this extra stuff. When they were first showing it maybe there was some stuff that, through iteration or whatever, they couldn't get into the game. They took a huge amount of abuse, they were written off and they just put their heads down and they kept updating, delivering and making it better and better. Now the perception has changed.

A lot of gamers don't understand quite how difficult it is to deliver everything working flawlessly. The expectations keep ramping up, and in some ways those expectations may be higher than people are humanly possible of always delivering. Then you've got some other realities that come in, like if you've been working on it for a while and just need to get it out. In the case of the live side, just keep working at it. Keep on swimming."

Roberts hoppas att Bioware ska fortsätta utveckla Anthem och att lösningen på deras problem är just vidareutveckling.