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Vampire: The Masquerade - Bloodlines 2

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Under E3 fick vi veta betydligt mer om Vampire: The Masquerade - Bloodlines 2. Vi fick dessutom prata med "narrative designer" Cara Ellison och "narrative lead" Brian Mitsoda och vi fick veta massor om hur spelet faktiskt kommer att fungera.

"You should see an expanded amount of characters from the first one. You should see a lot more combat making you feel like a vampire this time, so you should feel a little bit more like your supernatural powers [are] much more influential in the world. We're also not doing too much in the ways of sewers this time [laughs], we're more based in the Seattle underground, and we've got lots more areas you can explore this time around."

"And to add to that, we've also introduced the Resonance System," Mitsoda continued. "In the original you could feed to get blood, which wasn't something you did a lot, and now what you're looking for is people with heightened emotional states, the resonance of their blood, whether that be pain or fear or desire, and that is something that - as a vampire - you want to get as much of that as you can, because that is something that builds some of your secondary abilities."

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Vampire: The Masquerade - Bloodlines 2

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