Det Dark Souls-liknande Code Vein släpps faktiskt om några månader och vi är sugna på att bita tag i det med alla mjölktänder samtidigt. Under E3-mässan passade vi på att prata med spelets producent Keita Iizuka om spelet och han berättade massor om spelets stridsmekaniker och någonting som kallas "Gifts:
"We brushed up on several elements of the game that are the main appeal of Code Vein, so one of these is the story, and how we sort of convey it. We want to make sure that the player understands clearly what kind of situation they're in, what kind of adventure they're about to embark on, so we made adjustments to the opening theatrics and things like that to convey that more clearly."
"But I think the biggest change was in the expansion of variety in action, especially involving Gifts. So we really zoomed in and we really expanded what you can do with Gifts and the variety and versatility, the adaptability, of all these different play styles that people may have. So I think that's something we really worked on."
"All the different types of Gifts that you have, the Blood Veils that are available, and the weapons that you have will really open up a lot of options for the player to really outfit their character to their individual play styles, and I think that's one of the highlights of Code Vein."
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