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No Man's Sky

Hello Games: Vi gjorde rätt som inte talade med pressen

Hello Games och Sean Murray hade tre skakiga år efter 2016 då No Man's Sky släpptes och fick rejäl kritik för utlovade funktioner som saknades i den färdiga titeln. Murray och hans team valde då att snarast gå under jorden och inte snacka med pressen om saken och fortsatte med att arbeta på det som lovats. Detta berättade han mer om nyligen i samband med Develop:Brighton (tack Games Industry), och sade då:

"And I can see EA or Microsoft or whoever try to placate players by talking to them, and for right or wrong it just doesn't really work. We probably did the right thing. And not talking to the press is easy, because I don't really enjoy it... It's not a thing I got into games to do, and I don't think I'm particularly good at it, so it was kind of an easy answer there. I'm never sure whether it was the right thing, or it just really appealed.

I think the reason for not talking to the press was, a bunch of the press when I was growing up was kind of the [hub] of the community. What they wrote, I would read, and as a kid I would think those things - I would just be led by what that journalist had said, and that would play a huge part in my ability to critique games and think about how games are made."

Sedan hela kontroversen drog igång, har Hello Games släppt flera uppdateringar som fundamentalt förändrat spelet från grunden. Men Murray menar att positiva historier om spel "just don't do as well - and that's a problem", och fortsätter:

"If you want to communicate with [the community], then you've got to do an update, you've got to release something. It's a really brilliant thing, and it starts to inform your thinking. How quickly can we get an update out? What can be in it, and what do we want to say with this? It's a weird way of thinking, but it's a nice way of thinking."

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