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Death Stranding

Mads Mikkelsen gav 110% under Death Stranding-produktionen

När man avnjuter storspel innehållandes närmast fotorealistiska skådespelare som rör sig på ett naturligt sätt, är det lätt att glömma arbetet som som ligger bakom detta från just skådespelarna. Att skådespela är såklart inget nytt för de som har yrket, men att göra det med motion capture-dräkt utan något att agera mot, är svårare. Motion capture-specialisten Noshir Dalal berättar nu för VG247 om hur det var att jobba med Hannibal-stjärnan Mads Mikkelsen inför Kojimas Death Stranding - och han har bara gott att säga:

"Motion capture for me is, the storytelling medium it's most like is theatre. It's basically really high-tech, expensive theatre. And so, no matter who's in the volume with me, it's an ensemble process. And so, my job there is to take care of Mads, right? He's the point of focus there, and so doing whatever I can do to try to make sure he can focus on what he has to do, and we are in cover.

And it was really fun to watch Mads' process, because he really gave it 110%. He wanted to know, you know, every moment, like, what exactly was going on and tell the best story possible. I learned a lot just watching him, it was really cool."

Noshir har tidigare varit inblandad i produktioner som Sekiro: Shadows Die Twice, Charles Brown i Red Dead Redemption 2 samt Gears 5, så han har en diger meritlista. Angående att jobba med Hideo Kojima, säger han såhär:

"It was cool, because we would discuss, for those four soldiers, those kind of dogs of war, we wanted a certain feel, and it has to be a synchronised ghostly movement, but still look tactically very capable. So he'd be like, 'Okay, so you guys are going to be travelling this way, and we want basically a security envelope around Mads' character.' And so I got to ask things like, 'Well, is this a trench? Is this open land? What are my eyelines? What are the things that, as a soldier, I would have to be aware of, because that will change the dynamic."

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