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Analytiker tror att Playstation 5 kommer sälja mest nästa generation

Ännu vet vi inte när nästa generation kommer att starta, men det finns såklart folk som lever av att leverera förutsägelser för att hjälpa exempelvis investerare. Dit hör analysfirman DFC Intelligence som gett ut…
Jonas Mäki Editor Sweden 25 mars 2020

Tack WCCFTech

Ännu vet vi inte när nästa generation kommer att starta, men det finns såklart folk som lever av att leverera förutsägelser för att hjälpa exempelvis investerare. Dit hör analysfirman DFC Intelligence som gett ut en rapport där de skriver att Xbox Series X visserligen kommer bjuda på den tekniskt mest avancerade konsolen, men att de ändå räknar med att Playstation 5 under de första åren kommer sälja mest. Såhär motiverar de sig:

"In this battle of the engineers, Microsoft arguably came out on top. However, long-term DFC still believes the PlayStation 5 will be the best-selling system. Both Sony and Microsoft have the luxury of knowing that initial demand for their systems will outstrip supply. DFC is currently forecasting that due to coronavirus both the PlayStation 5 and Xbox Series X will ship in very limited quantities in 2020. There is the possibility they could be delayed into 2021. Nevertheless, the initial launch is key to determining the long-term reputation for a hardware system. The Xbox One had a strong launch due to its core base, but even on launch date the PlayStation 4 was widely perceived as the better product. Right now, Sony and Microsoft are being abundantly cautious. Microsoft has had limited success marketing to a wider audience, so they are determined to focus on the core tech base and some key brands. Sony's mass market penetration and perception is far less than it was in the heyday of the PlayStation 2. However, they have a key advantage in software, consumer recognition and global distribution. For the next few years, this advantage will probably be insurmountable for Microsoft and Xbox Series X."

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Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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