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Tim Schafer: Tack vare Game Pass passar vi in

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Det var många som blev förvånade när Microsoft utannonserade att de hade köpt upp Double Fine. Det kändes spontant inte som ett självklart tillskott för en utgivare främst inriktad på action och racing, men i en artikel hos Games Industry om Xbox Game Studios, säger nu Double Fine-grundaren Tim Schafer varför de nu har en naturlig plats hos Xbox Game Studios:

"Because of Game Pass, I can see where we fit in. There are not a lot of studios making brightly coloured, funny, family-friendly games. Well, we try to be funny.

It does make me think about some of the crazy game ideas we've had, and some of them you're just like... I can never pitch this to any publisher. I would never get this signed. But I am now opening up that folder of documents again, and going 'oh I really love this idea, I bet I could do that now'."

Schafer berättar även att Game Pass ändrat hans sätt att tänka när han gör spel eftersom han inte längre behöver tänka på köpare:

"You can be a game of any type and length on Game Pass. I think the game talks to you while you're making it and tells you what size it needs to be. When you're talking about a single purchase, there is a value proposition. 'Well this game I can play for thousands of hours, whereas this one I can't'. People do think about that.

But this is the oldest question in games. I've been doing this for 30 years and back at LucasArts we were having this same exact conversation about the fact we always put '40 hours of gameplay' on the back of the box. And we'd be like: couldn't we just make smaller games and explore a little idea rather than this giant idea? Now we can do both. We can have it all."

Nästa spel från Double Fine är Psychonauts 2, vilket släpps till PC, Playstation 4 och Xbox One senare i år.

Tim Schafer: Tack vare Game Pass passar vi in


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