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Halo Infinite

343 Industries: Craig skulle aldrig ha visats i det skicket

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Det blev sannerligen inget segertåg när 343 Industries presenterade gameplay till Halo Infinite för första gången i somras. Det slutade istället med ett års försening. I ett öppet brev på Halo Waypoint, förklarar nu spelets director of art management, Neill Harrison, vad som gick snett.

Han avslöjar bland annat att det aldrig var meningen att den Brute som snabbt döptes till Craig, och blev ett populärt meme, aldrig skulle ha visats i det skicket:

"Firstly, I can confirm that the facial animation on NPCs was not fully implemented in that build, which resulted in Craig's incredibly deadpan/lifeless look. All characters are modelled in a neutral pose, prior to blendshapes & animation being applied. So, poor old Craig was never intended to be seen in that condition which is not something that was evident during the gameplay. It was only later, in the close-up freeze frame of his one bad moment, where it came to light and the legend of Craig was born."

Nästa gång vi återser Craig, lär vi dock inte känna igen honom. Harrison förklarar:

"There's been further work done on the material fidelity and more variety added for Brute faces, we're also working to add some hairdos and beards which was something we hadn't gotten to in July. So, whilst we have come to love our dear old Craig, he's certainly undergoing a significant makeover."

Och det låter ju bra. Vi tar hellre ett mästerligt Halo Infinite hösten 2021, än ett framstressat med Craig innan dess.

Halo Infinite
Master Chief träffar Bruten Craig och tycke uppstår.

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