Nyligen presenterade Microsoft som bekant sin kommande konsol Xbox Series X, vilken tillsammans med Playstation 5 utgör en ny konsolgeneration. Microsoft tycks dock inte längre se spelvärlden lika cykliskt och satsar därför hårt på bakåtkompatibilitet.
Det här har Xbox-chefen Phil Spencer förklarat flera gånger tidigare, men i en ny intervju förklarar han närmare hur Series X passar in i deras plan att förena alla formaten:
"We want those games to be able to come forward with you but we also want your services to come with you. We want your gaming legacy to come with you, whether that's your Gamerscore, whether that's your friends list, all your Achievements, your game saves, all of that should come forward so there are no barriers for you as you think about moving forward.
One of the biggest challenges is console games are usually hyper-optimized to the unique hardware capabilities of the device, and this is a new generation of hardware. It is a new chip architecture. At the same time, we did design the silicon with [backwards] compatibility in mind, so we did make certain decisions to try to lessen that work, but I don't want to trivialize how much work the team's actually doing because there is a tremendous amount of work."
Kort sagt kommer alltså Xbox-ekosystemet vara mer sammanhängande framledes och så långe som du har nog prestanda kommer du kunna spela alla dina äldre titlar. Hur viktigt är bakåtkompatibilitet för dig?
