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Phil Spencer: Spel kan försenas - men Xbox Series X släpps i år

Både Microsoft och Sony har upprepade gånger förtydligat att det inte blir några förseningar av deras kommande konsoler med anledning av coronaviruset. När Ryan McCaffrey nyligen intervjuade Xbox-bossen Phil Spencer i Podcast Unlocked, gled…
Jonas Mäki Editor Sweden 2 april 2020

Både Microsoft och Sony har upprepade gånger förtydligat att det inte blir några förseningar av deras kommande konsoler med anledning av coronaviruset. När Ryan McCaffrey nyligen intervjuade Xbox-bossen Phil Spencer i Podcast Unlocked, gled ämnet bland annat in på just eventuella förseningar. Och det verkar som att det kan bli tal om uppskjutna spel (något som redan skett med Minecraft Dungeons, som vi rapporterat om) - men själva Xbox Series X berörs inte. Såhär resonerar Spencer:

"Well, the thing that I will say front and center is the safety and security of the teams and there is no decision that I will make, or frankly anybody at Microsoft would even ask me to make, that would compromise the safety and security of the teams for a near term either financial or product gain. The teams are the most important thing.

I'd say pragmatically the supply chains in China have started to come back. I think we've seen that in the news that China was obviously earlier in dealing with C-19 before it spread and I think that we can see in the factories and stuff we're starting to get reports back from them and that that's working for us. The two big issues we're kind of monitoring right now, you know, building a video game from home — a large distributed team of hundreds of people is not easy. Video games as we know right now are big and there's huge massive asset bases that each one of these games have and how you transition I think all those things are...we're just kind of living.

On the hardware platform side, I think I made it public when I had my Series X at home and I'm using it for testing. As much as I have a great time doing that, that kind of time with the console is important and we want to make sure that we've got the right amount of time for the platform tech that we're putting in place to get all the testing done so we've had to move a lot of that testing in the homes. I'd say things right now aren't easy. I think things are stretched I can feel it in the teams, they're stretched. We have nothing right now that says we're not going to make the dates that we've been planning, but I'll also say it, as I said earlier, this is kind of real-time stuff and I'm gonna put the safety and security of the teams at the top along with the quality product. Like, I don't want to rush a product out if it's not ready. So, feeling good but also just being eyes wide open."

På frågan om värsta tänkbara scenario ändå skulle uppstå och Microsoft måste försena hårdvaran, svarade Spencer att det inte ens finns någon plan B:

"You know we haven't really started on any kind of Plan Bs you asked about so I'm hesitant to do kind of what-if on this. I will say that having lived through the Xbox One launch, I know that significant delays in region launches hurt us. It hurts us with the sentiment of the fans. Every time I go to Japan I'm reminded that we were, what was it, nine months late in launching there with Xbox One. And the internet, I mean, everybody knows where everything is launched so it's not like, you know, thirty years ago when it was kind of it's just not here yet and you don't get the roar of people getting excited from other regions. So, you know, we haven't started on that Plan B, but I'd be hesitant to do something like that and fundamentally some of the issues that we have to work through are more software related than hardware and when you're done with software it kind of scales globally so I'm not predicting that. But you know, I think as I said we're just managing day-to-day kind of watching how things are going and watching our productivity."

Det visar sig rent av att inte ens Halo Infinite skulle kunna få dem att tänka om kring detta. Spencer förklarar:

"I don't think we would hold back the launch of the overall platform for any individual game."

Det är såklart lugnande ord i dessa kristider. Nästa generation tycks faktiskt starta i år oavsett hur mycket tråkigheter ett eländigt virus tänker drabba oss med.

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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