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Pris och premiärmånad för Steam-handkontrollen

Det var under GDC-mässan Valve till slut visade upp den slutgiltiga designen för deras Steam Controller, och nu har de äntligen rapporterat om både premiärmånad och prislapp via Steam. Handkontrollen kommer att bli "available…
Jonas Mäki Editor Sweden 26 mars 2015

Det var under GDC-mässan Valve till slut visade upp den slutgiltiga designen för deras Steam Controller, och nu har de äntligen rapporterat om både premiärmånad och prislapp via Steam. Handkontrollen kommer att bli "available in November" och prislappen blir $49,99 (sannolikt runt 500 kronor i Sverige).

Här nedan hittar du Gamereactors bilder av handkontrollen och Valves egna beskrivningar av den.

Gamepad
We've improved upon the resolution and fidelity of input that's possible with traditional gamepads. Built with high-precision input technologies and focused on low-latency, wireless performance, the Steam controller enables you to experience your games in powerful new ways.

Dual trackpads
The Steam Controller‘s dual trackpads enable the high-fidelity input required for precise PC gaming in the living room. Allowing for 1:1 absolute position input via virtual controls like a trackball, adaptive centering joystick, or steering wheel, these surfaces can be programmed to serve up whatever a game needs.

HD haptics
Haptic force actuators on both sides of the controller deliver precise, high fidelity vibrations measured in microseconds. Feel the spin of a virtual trackball, the click of a scroll wheel, or the shot of a rifle. Every input, from the triggers to the trackpads, can offer haptic feedback to your fingertips, delivering vital, high-bandwidth, tactile feedback about speed, boundaries, thresholds, textures, or actions.

Dual-stage triggers
With a satisfying digital click at the end of the trigger pull, dual-stage triggers can be used as analog, digital, or both types of input at the same time. Put your iron-sights on the sweep-in, and then fire with the reliable feel of a tactile switch, all on the same trigger.

Ergonomic control
Each of the Steam Controller's input zones and buttons has been positioned based on frequency of use, required precision, and ergonomic comfort.

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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