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Räkna med Crash Bandicoot: Nsane Trilogy-speedruns

Crash Bandicoot-remastern Crash Bandicoot: Nsane Trilogy är snart här och i och med det gör pungräven bejublad comeback. Vi haffade Kara Massie från Activision-studion Vicarious Visions för att prata om detta under E3. Bland…
Jonas Mäki Editor Sweden 22 juni 2017

Crash Bandicoot-remastern Crash Bandicoot: Nsane Trilogy är snart här och i och med det gör pungräven bejublad comeback. Vi haffade Kara Massie från Activision-studion Vicarious Visions för att prata om detta under E3. Bland annat gled diskussionerna in på ämnet Time Trials som finns med som spelläge:

"The great thing about Crash is as soon as you kind of get good, there's always a way to be better. You can be faster, you can 100% it, or there's more things to find and discover. You can really see that formula improve over the course of the three games. We looked at that and thought "oh we can bring that back across all the games", little things like time trials. There were time trials in the last one, now there's time trials across all the series, and online leaderboards so those people that want the extra challenge of speedrunning or getting a great score on the different levels - there's 80 levels now for them to excel at.

The other thing when you talk about challenges, we also did a lot of user testing in the studio. Not only with fans and people that had played the games, but people that didn't even know Crash Bandicoot. We looked at different levels and we looked at the notion of difficulty and challenge, and if there was any points where that kind of fell into frustration, we said "oh is there any quality of life things that we could improve?" and it was just little things like messaging, so you'll see now when you load a level there's a little hint at the start of the level; nothing to spoil anything but just enough to say "oh maybe there's a gem you could collect here" or something like that."

Intervjun med Massie hittar du här nedan. Crash-fans har mycket roligheter att se fram emot.

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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