Billy Thomson från utvecklaren Ruffian Games har via den officiella Playstation-bloggen låtit dela med siga lite angående utvecklinga av deras kommande Hollowpoint. Ruffan har tidigare främst varit lierade med Microsoft och utvecklade Crackdown 2 för deras räkning, men nu gör de ett co-op-spel för fyra personer som balndar tvådimensionellt gameplay med tredimensionellt skjutande till Playstation 4.
Hollowpoint är visserligen inte exklusivt, men det kommer dock att släppas till Sonys nya konsol först. Längre ned i denna nyhet hittar du spelets första trailer och längst ned de första bilderna. I det långa utlägget skriver Thomson bland annat:
"The goal is to build the most feared and respected Organisation there is. Organisations are made up of skilled Operatives - the Mercenaries of the 22nd Century - and all of the different types of Ability, Weapons, Equipment, and Powerups they need to complete their Missions.
In this world, the Mega Corporations are engaged in relentless corporate warfare - hiring Organizations like yours to do their bidding. Take on Missions to earn XP and Credits - both of which are essential to improve your Organisation.
You can go it alone on these Missions, but in order to complete the most dangerous and lucrative ones, you'll need to team up with rival Organisations to have any chance of success.
The game is built around a tight gameplay loop - Play. Earn. Purchase. Upgrade. Progress.
Take out Enemies to earn XP to level up your Operative - which awards Skill Points that are used to Upgrade their Abilities. Operative Abilities are structured as a Tech Tree with branches focused on each different type. The Tech Tree also has a cap limit on the number of Skill Points that can be spent. The combination of both of these restrictions results in a deep upgrade system that allows you to create a squad of Archetype Operatives who are upgraded to focus on different types of Ability - giving you more tactical options during a Mission.
You will also earn Credits for completing Missions and for taking out Enemies. These Credits are used to buy Asset Packs from the Market - these Packs contain everything from new Operatives, Weapons, Equipment and Powerups, as well as the Upgrades that can be applied to them. Asset Packs come in various different forms, with some focused entirely on one type of Asset, with others being a mix. The more Credits you spend on a Pack the more likely you are to get more valuable Assets to apply to your Organization.
The Environments you fight in are procedurally generated and the Missions chosen dynamically during play. So while you are engaged in the gameplay loop, you are constantly experiencing new environment layouts, and new objective combinations, so that the game constantly feels fresh and varied.
