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Rykte: Plants vs Zombies-skaparen sparkades efter att ha vägrat pay-to-win

Det har varit mycket snack om Star Wars Battlefront II och Need for Speed Payback som båda har mikrotransaktioner som sabbar spelupplevelsen. Nu har en nu rapport dykt upp som skvallrar att EA ändå…
Jonas Mäki Editor Sweden 20 november 2017

Det har varit mycket snack om Star Wars Battlefront II och Need for Speed Payback som båda har mikrotransaktioner som sabbar spelupplevelsen. Nu har en nu rapport dykt upp som skvallrar att EA ändå tror så hårt på konceptet att de till och med sparkade Plants vs Zombies-skaparen för att han tyckte annorlunda om saken.

Det är i senaste utgåvan av podcasten BaerTaffy Super Meat Boy-skaparen Edmund McMillen pratar om EA:s kontroverser. Han delar med sig av historien om George Fan - som skapade Plants vs Zombies - fick lämna företaget för att han vägrade lägga in 'pay-to-win'-systems i Plants vs Zombies 2.

Multiplayer First har transkriberat McMillens historia:

"You guys want to hear an industry story that has to do with EA and an independent developer? This is a semi-unknown story, and I hope I'm not stepping on toes with it, but I know I can...as long as I say it like a "slightly fuzzy on the details.

It involves a friend of mine, George Fan. So George made a game called "Insaniquarium." He made it ages ago and it won a lot of awards, and he got headhunted by PopCap. And PopCap hired him, set him off with two more people in a small office, and said, "hey, make the game" and he's like "okay I'm going to make Plants vs. Zombies." And he made Plants vs. Zombies, it was hugely successful, and they got acquired by EA, EA made that game even more successful. And they were like, "okay, we're going to focus on this and we're going to make a sequel, we're going to do spinoffs, this and this." And George was like, "great! I've got an idea for a sequel!" And he developed this game independently as well, with an independent mindset with a small team of people. It was personal. Knowing the guy, I can see the characters are personal, every little bit and pieces is something from him. So it was his baby. And they're like "hey, y'know, let's make this sequel, start on the sequel, and we're going to put it on mobile, and we're going to do this pay-to-win." And he's like, "ah, I dunno, it's not a good idea, and I don't really want to do that with my game, and they said, "you're fired." And he left."

Uppgifterna går såklart inte att kontrollera, men med tanke på att han lämnade strax innan tvåan som har dessa inslag, så känns det åtminstone inte helt orimligt.

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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