Bra motion capture-arbete är en självklarhet i dagens spel, och nu har företaget Animatrik (som jobbar med just motion capture) hur de arbetar för att digitalisera hästars rörelse till spel som kräver det. Sara Cameron är producent hos Animatrik och säger:
"A studio isn't setup to have horses galloping through it. You need to source a stable, horses, riders, and the spots. The priority for our motion capture specialists was achieving true horse motion, properly scaled to each horse. That way the post production team had raw size, rotation information and could decide on an artistic level how to add them into the game engine.
Our mocap system picks up infrared light, so we needed a location with lots of subdued lighting. We took the kit out to Maple Ridge, tested the rig, and determined how far those cameras could see the markers to find out which system would be best."
Det är viktigt att inga djur kommer till skada under arbetet och Cameron fortsätter:
"I tested the markers on my Rottweiler and got her to run around the studio. The tape didn't bother her, which is important: the animal's safety and comfort is our first concern. But, as we discovered through shooting, dogs don't sweat through their skin the way horses do. On our first day of shooting, the horses were dripping with sweat and markers kept falling off."
Kolla in videon här nedan hur arbetet går till, det är ett ganska imponerande jobb som ligger bakom havremopparnas rörelser i våra spel.


