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Såhär ser nya Destiny-zonen Dreadnaught ut

Bungie har såhär lagom till helgen visat upp de första bilderna på den nya Patrol Zone, Dreadnaught, från den kommande Destiny-expansionen The Taken King. Senior artist Andrew Hopps förklarar i ett inlägg tankarna bakom…
Jonas Mäki Editor Sweden 31 juli 2015

Bungie har såhär lagom till helgen visat upp de första bilderna på den nya Patrol Zone, Dreadnaught, från den kommande Destiny-expansionen The Taken King. Senior artist Andrew Hopps förklarar i ett inlägg tankarna bakom konceptet:

It was important to us that you would feel the scale as you moved through the hulls of the Dreadnaught, never sure about what to expect as large spaces condensed to claustrophobic tunnels before revealing entirely new areas of the ship. A sense of wonder about the unknown is what drove a lot of the spatial design. It was an incredibly fun challenge to find the right balance between a mysterious tomb ship and the flagship for the Taken fleet - to capture the idea of this unfathomable threat, a monstrous spaceship captained by the Taken King, yet filled with vast caverns and unknown passages. I can't wait for players to explore and discover all of its secrets.

Även designer Ben Wommack har saker att förtälja angående Dreadnaught och i synnerhet dess gameplay:

Way back during the planning of the Dreadnaught's design, Luke Smith challenged us to create "an inscrutable loot-filled fortress." That challenge was an awesome piece of direction, and went a long way towards inspiring our efforts. We had an opportunity to improve upon the design of our worlds in Destiny, and the results are evidence of how excited this made us.

We've created a suite of new mechanics and woven them into the Patrol mode. Every week, every day even, it will draw you back to fight through to its depths for loot and glory. Expect to find new Bounties, Patrol Missions, and Public Events both large and small-some of which you can even instigate yourself, if you can discover how.

The Taken King släpps den 15 september, alltså runt ett år efter att Destiny ursprungligen lanserades. Kolla in de senaste bilderna här nedan.

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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