Det kommande drak-kalaset Scalebound verkar bli ett mastigt actionäventyr, om man ska tro spelets regissör Hideki Kamiya. Han påstår nämligen att Scalebound kommer ha mer återspelningsvärde än både Okami och Bayonetta, två tämligen massiva spel som Kamiya var med och utvecklade.
"Bayonetta can be seen as a shorter cycle game - you may want to go back and hone your skills a bit more, or you might be so satisfied that you've completed it that that can be the end of it, Same goes for a game like Okami. Now, with Scalebound, because the world is so large, my hope is that [players won't just] go from beginning to end and that's it. There are so many [side-quests] that we're going to be sprinkling throughout this vast world that I hope you'll go back to dungeons and pick up items that weren't available to you at that time, and want to clear it in a different way."
Scalebound släpps exklusivt till Xbox One i slutet av nästa år.