Microsoft meddelar nu att Sea of Thieves seglat förbi en miljon sålda exemplar till Playstation 5, detta efter att den tidigare PC- och Xbox-exklusiva titeln från 2018 släpptes till konsolen i slutet av april.
De absolut flesta spel tappar popularitet efter lanseringen, men Sonys egna rapporter visar att Sea of Thieves bibehåller populariteten och var det mest nedladdade Playstation 5-spelet i de nordamerikanska och europeiska regionerna i maj, rankat topp fem i juni och topp tio i juli. Microsofts gaming-boss Phil Spencer är såklart på bra humör och säger:
"Going to the Playstation announcement, obviously last spring we launched four games, two of them on the Switch, four of them on Playstation - and we said we were going to learn. I think at the Showcase I might have said that from our learning, we're going to do more.
What I see when I look is that our franchises are getting stronger, our Xbox console players this year are as high as they've ever been, so I look at it and I say our player numbers are going up for the console platform, our franchises are as strong as they've ever been... we run a business."
Sea of Thieves kan vara ett tecken på en trend i Microsofts affärsstrategi, där de prioriterar sina egna konsoler med utvecklade titlar innan de eventuellt släpper dem till fler format senare. Ett nyare exempel på detta är det kommande Indiana Jones and the Great Circle, som på Gamescom bekräftades ha premiär till PC och Xbox i december, följt av Playstation 5 under första halvan av 2025. Spencer fortsatte:
"It's definitely true inside of Microsoft that the bar is high for us in terms of the delivery that we have to give back to the company, because we get a level of support from the company that is just amazing in terms of what we're able to go do.
So I look at this: how can we make our games as strong as possible, ensure that our platform continues to grow both on console, PC, and cloud, and I think it's just going to be a strategy that works for us."

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