I skuggan av all kalabalik kring Oculus Rift har Sony fått betydligt mindre initial uppmärksamhet kring nyligen utannonserade Project Morpheus än vad man kanske hade hoppats på. Så även av stora spelutvecklare, vad det verkar, för Sony-chefen Shuhei Yoshida har avslöjat att man har problem med att väcka intresse hos annat än indie-utvecklare.
"I am very excited to work with indie developers", berättade Yoshida för Polygon. "Because we've been communicating with third party publishers, and the typical conversations go, you know the developers in the third party publishers, they are really excited, but they say, 'Oh well, I have to get approval from the business side.'"
"And it's very hard for big companies to approve something that no one knows if there's a market for it. But the indie guys are like, 'I like it, I'll do it.' And there are many indie games being created in the marketplace because of that."
Yoshida berättade också att indie-utvecklare är mer öppna för nya idéer och tillvägagångssätt då de helt enkelt saknar ekonomin för att tävla med storspel.
"And that approach is perfect for making VR, because that's what we need. We don't want people to think: 'How can I port this game to VR?' We want people to think: 'What unique thing can we do with this tech?' So I'm very, very excited to give lots of units to indie PS4 developers."